top of page
HEADER.png

Work Done

UX Research, Visual Design, User Experience Design, Information Architecture

Timeframe

Jan 2023 -

Mar 2023

Overview

User retentions and attractions needed for Baduk player

My Role

UX/UI Designer Lead

THE BACKGROUND

The Client:
OGS, Online-go.com

Online-Go.com, potentially rebranding as baduk.com is a free place to play the game of Baduk, also known as Go, Igo, Weiqi, and others.

Baduk has many millions of players in Korea, Japan, and China, and a few hundred thousand players scattered around the rest of the world. Product owners have done well capturing a large portion of “the rest of the world”, but the Online go team only has a few thousand players coming from Korea, Japan, and China, which we would like to change.

THE BACKGROUND

The Problem

Influencer was compared with OGS , KGS, Tygem, Pandanet and more

Problem

  1. Outdated user interface and confuse navigation process

  2. Each of Player has severely different level of skills

Challenge

Current website doesn't clearly show how to navigate three main concept and learning Play Go 

Hypothesis

Minimal website sitemap makes user comfortable and easy to navigate

THE MISSION

Mission for OGS

Sign up -go.gif

Online-Go.com, potentially rebranding as baduk.com is a free place to play the game of Baduk, also known as Go, Igo, Weiqi, and others. Baduk is a very old game dating back 2500 years and has been the subject of study for just as long. For many players, studying and observing is just as, if not more, important than playing the game. Baduk has many millions of players in Korea, Japan, and China, and a few hundred thousand players scattered around the rest of the world. We have done well capturing a large portion of the “the rest of the world”, but we only have a few thousand players coming from Korea, Japan, and China, which we would like to change.

IMG_5288.JPG

USER TESTING

User testing 

I conducted user testing with a designated coffee shop within set of times. I explained the demo version of the mobile clickable file to five different users between 30-60's and see how users react to the prototype. I found out lots of serious issues to navigate the app.

The Statement

" I love OGS and pretty easy to use but still some menu was clunky and clash. Also I wish I could use this game in iOS device"

​

(Sunwoo Lee, OGS user and Chef)

user plays around with the app user interface and play online-go game

THREE MAIN CONCEPTS AND UPDATES

Overview of 3 Major Changes

Website Typography.png

01

Consistent Typography

Insights into concrete practices and matches can practically increase user retention and typography impacts on learning ability.

Hero Shot Dribbble.png

02

Iconography Improvement

80% of users from online go gamer are from 40-60's age range.

We needs to target the main traffic and be familiar with illustrations that can be familiar with future young generations.

Message Noticement.png

03

Readability and Legibility Improvement

left menu navigation or top navigation, I had many iterations with intuitive user-centered designs for legibility improvement and how to layout the pop-up messages on one screen.

COMPETITIVE ANALYSIS

COMPETITIVE ANALYSIS

This video shows that people from NewYork baduk game community thought OGS baduk flow and user interface settings. From this video, I found room for improvement compared to competitors in this market.

Gaming Influencer was compared with OGS , KGS, Tygem, Pandanet and more, NewYork baduk gathering

Competitive Analysis.png

FINDING 1 INFORMATION ARCHTIECUTRE ISSUES

Information Architecture Issues

A strong information architecture will enable users to quickly and intuitively find familiarize themselves with the digital environment and to find what they are looking for and complete on boarding donation process. Optimizing a sitemap for a website or mobile app also helps visitors to find information quickly.

Group 1000007325.png

Results: Online-Go.com has basics however, beginner users can be confused by the overwhelming user interface at first. In order to reduce the friction to joining the game especially Western gamers, we need more explanations and community gathering inside online-go.com 

PROTOTYPE

Desktop View

Online Go onboarding recordings.gif

Home and on boarding screens

The best way you can learn the game is to watch how others play go and learn more about their tactics. You can easily join any games on online-go.com without any questions to be signed in.

Interactions

Simply click to go to the next step and smart animations

Easy sign up

Online go has dark mode and day mode options and also, you don't have to download java or any other software to play the game. I remove the friction of on boarding process and navigation should be easy to join.

Interactions

Simply click to go to the next step and smart animations

Online Go onboarding recordings.gif
user settings8.gif

Play go

This is the user setting up a match finder to fillter out the quick and easy matches. Once user click to create the game, they will start with a similar level of different users from all over the world. On boarding screen, users can select join the game, watch others, educate themselves with tutorials

Interactions

Simply click to go to the next step and smart animations

RESULT

Sign up and user engagement time Increase

Using Google Analytics and Semrush Marketing reports,

I found out the huge social impact on keywords variations compare to 6 months ago. I imagined increasing user completion of sign-up and decreasing user drop-off on the onboarding process. 

I also expect to see increased retention rates and user engagement rates along with the updates. To conduct a detailed retention analysis, I started by monitoring in-app behavior, performed cohort analysis to find months when users churn, and looked at engagement scores over time to identify unique gamification trends.

Onlinego-Cover.png

INQUIRIES

Get In Touch

For more work inquiries, or grab a coffee, email me at rachel.cho5257@gmail.com

bottom of page